2#ifndef STORMM_HPC_RANDOM_H
3#define STORMM_HPC_RANDOM_H
6#include "Accelerator/gpu_details.h"
7#include "Accelerator/hybrid.h"
8#include "DataTypes/stormm_vector_types.h"
9#include "Random/random.h"
14using card::GpuDetails;
27void initXoroshiro128pArray(
Hybrid<ullint2> *state_vector,
int igseed,
int scrub_cycles,
69void fillRandomCache(ullint2* state_xy, ullint2* state_zw,
double* cache,
size_t length,
70 size_t depth, RandomAlgorithm method, RandomNumberKind product,
71 size_t index_start,
size_t index_end,
const GpuDetails &gpu);
74 size_t length,
size_t depth, RandomAlgorithm method, RandomNumberKind product,
75 size_t index_start,
size_t index_end,
const GpuDetails &gpu);
77void fillRandomCache(ullint2* state_xy, ullint2* state_zw,
float* cache,
size_t length,
78 size_t depth, RandomAlgorithm method, RandomNumberKind product,
79 size_t index_start,
size_t index_end,
const GpuDetails &gpu);
82 size_t length,
size_t depth, RandomAlgorithm method, RandomNumberKind product,
83 size_t index_start,
size_t index_end,
const GpuDetails &gpu);
Pertinent aspects of one particular GPU. Condensing the data for each GPU in this manner helps to ens...
Definition gpu_details.h:27
An evolution of GpuBuffer in pmemd.cuda, the Composite array has elements that are accessible from ei...
Definition hybrid.h:202